A handful of in game screenshots of Battlesector
I worked on all of the maps shown (and many more) under the art direction of Anthony Carriero
Most of the 3d environment assets where created by me based directly on the plastic models by Games Workshop, concept art by Anthony Carriero & occasionally my own designs, particularly when trying to fill a specifically shaped hole in the map.
I also handled a fair bit of the lighting, fog, ambient effects & post processing.
The missions tile map design was done by Anthony Sweet
Battlesector is made by Black Lab Games: published by Slitherine Software